Specimen No. 066: Tarro, a pepper-crested hatchling logged in the undergrowth of Murkwood, and one of just 18 dual-type creatures among the 76 revealed in the Evomon Dex. Part sprout, part dragon, it carries the Grass/Dragon pairing that later defines its evolved form, Terragon. Community-verified base stats total 355, led by a respectable 71 Speed. It spawns in any weather, caps at level 90, and reportedly nibbles spicy roots to stoke its temper — mock its size now, while you still can.
Base Stats
Evolution
Strengths & Weaknesses
Strong against
Weak against
Resists
Best counters vs Tarro
Their element hits Tarro for 2× damage — bring one as a switch-in. Ordered by base-stat total.
Field Notes ✎ Observed (cross-referenced)
First impressions in the field: a small, low-slung hatchling with a pepper-shaped crest, easy to mistake for a stray sprout until the draconic profile registers. Tarro lurks in Murkwood's undergrowth rather than the open trails, and its in-game description credits it with a diet of spicy roots eaten specifically to stoke its temper. The description ends with a warning worth quoting to any dismissive trainer: mock its size now, while you still can. The threat is not idle — its line matures into Terragon, a long jade dragon.
Catalogue data matches the standard for every revealed Evomon: rarity is listed SSS, community rank E, and it spawns under any weather condition. Maximum level is 90. Note for gear planners: unlike its evolution, Tarro has no EM slot, so any equipment ambitions should wait for the evolved stage.
Base Stats & Battle Role ✎ Observed (cross-referenced)
Tarro carries community-verified base stats: 62 HP, 64 Attack, 53 Defense, 52 Sp. Atk, 53 Sp. Def, and 71 Speed, for a 355 total. The spread reads as a fast, physically leaning base stage — Speed is the standout number, Attack edges out Sp. Atk, and both defensive stats sit in the low fifties, so it trades hits poorly and prefers to strike first. The Grass/Dragon typing does real defensive work in the meantime: five listed resistances (Water, Grass, Electric, Ground, Rock) let it absorb common early-route damage, while its offense lands well against Water, Ground, Rock, and Dragon targets. Watch its listed weaknesses to Ice, Poison, Bug, and rival Dragons. Treat these numbers as a down payment: Terragon's verified total jumps to 515, so Tarro's job is to get caught with a good nature and talent roll, then evolve. See the Type Chart and Stats & Talent pages for the full mechanics.
Evolution & Where to Find ✎ Observed (cross-referenced)
Tarro's documented catch location is Murkwood, and since its spawn weather is listed as "Any," no forecast-watching is required — patrol the undergrowth and it will turn up. An Advance Ball guarantees the capture at a 100% catch rate if you want to skip the wrestling. Its single evolution is Terragon (#067), whose own Dex location reads "Via Evo": Terragon cannot be caught in the wild and is obtained only by evolving Tarro. The exact requirement for this specific line is not yet itemized in community records, though element-specific Evolution Stones are the game's documented evolution currency and the Grass Element Stone is recorded as serving Grass types as a whole; stones come from shops, chests, and redeem codes. This journal flags the method as reported, not confirmed, until the line's recipe is pinned down.
Frequently asked questions
Where do you catch Tarro in Evomon?
Tarro's documented catch location is Murkwood, the dark forest zone, where it hides in the undergrowth. Its spawn weather is listed as "Any," so you do not need to wait for particular conditions. If you want a guaranteed capture, an Advance Ball has a 100% catch rate.
What does Tarro evolve into?
Tarro evolves into Terragon, Dex #067, a Grass/Dragon creature with a verified 515 base stat total. Terragon's location is listed "Via Evo," meaning it is only obtainable by evolving Tarro. The exact method for this line is not yet documented, though the Grass Element Stone is recorded as the evolution material for Grass types generally.
Is Tarro good, and what is it weak to?
As a base stage, Tarro's 355 total is modest — 71 Speed and 64 Attack are its best numbers, so it plays as a quick physical attacker. Its Grass/Dragon typing resists Water, Grass, Electric, Ground, and Rock, but it is listed weak against Ice, Poison, Bug, and Dragon, so rotate it out against those.
Last updated: 2026-07-02