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Dex entry No. 88, filed under Fighting. Astraknight is a crystal-armored duelist whose star-flecked plate glints like a night sky — a description we can confirm from its portrait alone. Unlike most specimens in this journal, it is not caught in the wild at all: the only documented way to add one to your roster is the Battle Pass. Its community-verified base stats total 510, led by a formidable 108 Attack, which makes it one of the more field-worthy physical fighters catalogued so far.

Base Stats

HP 88
ATK 108
DEF 94
SPA 50
SPD 80
SPE 90

Strengths & Weaknesses

Strong against

NormalIceRockSteel

Weak against

FlyingPsychic

Resists

Rock

Best counters vs Astraknight

Their element hits Astraknight for 2× damage — bring one as a switch-in. Ordered by base-stat total.

Field Notes ✎ Observed (cross-referenced)

The specimen presents in full crystal plate, star-flecked and glinting like a clear night sky — armor that appears grown rather than forged, judging from the portrait. Community notes describe a duelist's temperament: Astraknight reportedly trains alone at dawn, and its blade arm is said to answer challenges before the knight itself does. We record that habit as flavor, not verified behavior. Catalogue particulars match the revealed roster's standard line: rarity SSS, community rank E, weather listed as Any, and a maximum level of 90. Notably, this specimen carries no EM slot, which is worth knowing before you invest in it.

Base Stats & Battle Role ✎ Observed (cross-referenced)

Community-verified base stats: 88 HP, 108 Attack, 94 Defense, 50 Sp. Atk, 80 Sp. Def, 90 Speed — a total of 510. The spread reads exactly as the armor suggests: this is a physical duelist. That 108 Attack is the working end of the design, backed by a respectable 94 Defense and a 90 Speed that lets it strike first against slower bruisers. Special Attack at 50 is best ignored entirely; keep it on physical moves. As a pure Fighting type it hits Normal, Ice, Rock, and Steel for advantage, resists Rock, and must respect Flying and Psychic attackers — check the Type Chart before fielding it. Remember that the Talent grade and Nature rolled on your individual Astraknight will shift these baseline figures.

Evolution & Where to Find ✎ Observed (cross-referenced)

Astraknight is filed as a standalone specimen: no pre-evolution is recorded, and no evolved form has been documented from any community source, so no Evolution Stone applies here. What you obtain is what you field. Acquisition is the unusual part of this entry — its listed location is the Battle Pass, not a map zone, meaning you will not encounter one wandering Verdant Valley or Lava Crag no matter the weather. Because it is a Battle Pass reward rather than a wild encounter, catch balls and catch rates are irrelevant to obtaining it; progress the pass instead. If its availability changes in a later update, this entry will be revised.

Frequently asked questions

How do you get Astraknight in Evomon?

Astraknight's only documented source is the Battle Pass — it has no recorded wild spawn zone anywhere on the map. That means catch balls, spawn weather, and zone level ranges do not factor in; you earn it by progressing the pass while it is available.

Does Astraknight evolve?

No. Community records list neither a pre-evolution nor an evolved form for Astraknight, so it stands alone in the Dex at No. 88. No Evolution Stone or Omni-Stone interaction is documented for it. Should a future update add a stage to the line, this entry will be updated.

Is Astraknight good in battle?

Its verified 510 stat total with 108 Attack, 94 Defense, and 90 Speed makes it a solid physical attacker for its stage of the game. Note it carries no EM slot, and its 50 Special Attack means special movesets are wasted on it — build physical, and mind Flying and Psychic opponents.

Last updated: 2026-07-02