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Specimen number 11 in the Evomon Dex, Chirplume is the middle stage of a three-part Flying line: Chirppy evolves into it, and it in turn becomes Chirphantom. Its community-verified base stats total 358, led by 73 Speed and 64 Attack — the numbers of a quick, scrappy patrol bird rather than a wall. Like every revealed creature it is listed at rarity SSS and community rank E, tops out at level 90, and — usefully — carries an EM slot. Do not go looking for one in the wild: the Dex marks its location "Via Evo", meaning every Chirplume on record began life as a Chirppy.

Base Stats

HP 54
ATK 64
DEF 55
SPA 56
SPD 56
SPE 73

Evolution

ChirppyBase stage✎ Confirmed
ChirplumeEvolved form (Evolve Chirppy)✎ Confirmed
ChirphantomEvolution (exact method not yet documented)✎ Reported

Strengths & Weaknesses

Strong against

GrassFightingGroundBug

Weak against

ElectricIcePoisonPsychic

Resists

GrassFightingGroundBug

Best counters vs Chirplume

Their element hits Chirplume for 2× damage — bring one as a switch-in. Ordered by base-stat total.

Field Notes ✎ Observed (cross-referenced)

The Dex entry paints Chirplume as everything its pre-evolution is not yet: bold, boisterous, and loud. Its calls are said to echo across the sky, and it patrols a claimed territory with what the entry calls "noisy pride," warning rivals away before a fight ever starts — behaviour more town crier than ambush predator. The wings have grown strong enough to genuinely stir the air around them, a first hint at the physical, speed-led stat spread recorded below.

As with all 76 revealed Evomon, its listed rarity is SSS, its community rank E, and its weather column simply reads "Any." Chirplume also carries an EM slot, and no possible Traits have been catalogued against it in the community data yet — treat that table as pending rather than empty by design.

Base Stats & Battle Role ✎ Observed (cross-referenced)

Chirplume is one of the 59 revealed creatures whose base stats have been community-verified. The spread: 54 HP, 64 Attack, 55 Defense, 56 Sp. Atk, 56 Sp. Def, and 73 Speed, for a 358 total. Speed is the clear standout and Attack the secondary peak, so the sensible field reading is a fast physical hitter that wants to strike first — 54 HP and mid-50s defenses will not survive extended trading, especially at a mid-evolution stat total.

As a pure Flying type it hits Grass, Fighting, Ground, and Bug super-effectively and resists those same four elements, while Electric, Ice, Poison, and Psychic attacks all land hard. Remember that the numbers in your own save will vary with the usual Evomon levers: the per-capture Talent grade roll (C at 40% of potential up to SSS at 100%), one of the 29 Natures (+10% to one stat, -10% to another), and any Shiny mutation, which carries stronger stats.

Evolution & Where to Find ✎ Observed (cross-referenced)

The line runs Chirppy → Chirplume → Chirphantom, and Chirplume sits squarely in the middle. Its own Dex location reads "Via Evo," which in Evomon's shorthand means the only documented way to obtain one is to evolve a Chirppy — no wild spawn zone, no Battle Pass entry, and consequently no catch-ball math to worry about.

How Chirplume then becomes Chirphantom is not yet pinned down. Element-specific Evolution Stones and the rarer Omni-Stone do exist in the game (sourced from shops, chests, and redeem codes), but no stone is documented as applying to this Flying line specifically, so this journal files the final step as reported rather than confirmed. Practical advice: consult the Chirppy entry for where the base stage actually spawns, raise it toward its level 90 cap, and let the chain do the rest.

Frequently asked questions

Can you catch Chirplume in the wild in Evomon?

No — its Dex location is listed as "Via Evo," which means the only documented way to add Chirplume to your collection is to evolve a Chirppy. No wild spawn zone or Battle Pass source has been recorded for it, so catch balls (even the 100%-rate Advance Ball) are irrelevant here.

What are Chirplume's base stats in Evomon?

Community-verified figures put Chirplume at 54 HP, 64 Attack, 55 Defense, 56 Special Attack, 56 Special Defense, and 73 Speed, for a 358 total. Speed leads the spread by a comfortable margin with Attack second, which is why most records treat it as a fast physical attacker rather than anything defensive.

What is Chirplume strong and weak against?

As a pure Flying type, Chirplume's attacks are super-effective against Grass, Fighting, Ground, and Bug creatures, and it resists incoming hits from those same four elements. On the flip side, community records list it as weak to Electric, Ice, Poison, and Psychic, so keep it clear of those matchups — check the full Type Chart before committing it to a fight.

Last updated: 2026-07-02