Dex entry #087. Thornlord is the final bloom of the Mudbud line and one of only 18 dual-type creatures among the 76 revealed so far, pairing Ground with Grass. You will not find it rooted anywhere in the wild: its catch location reads "Via Evo," meaning the only path to this towering rose royal is evolving a Mudthorn. Community testing has verified its base stats — a 514 total with unusual evenness across all six values — and it carries an EM slot. The in-game text puts it plainly: the petals look delicate, but the thorn-whips rule the garden.
Base Stats
Evolution
Strengths & Weaknesses
Strong against
Weak against
Resists
Best counters vs Thornlord
Their element hits Thornlord for 2× damage — bring one as a switch-in. Ordered by base-stat total.
Field Notes ✎ Observed (cross-referenced)
The specimen presents as a towering rose royal wrapped from stem to crown in barbed branches — the Mudbud line in full bloom, per its official description. The petals appear delicate at range; treat that as misdirection. Its thorn-whips do the actual governing, and the in-game text closes with the appropriate warning that every rose has its tyrant.
The Ground half of its typing is easy to miss under all that foliage, but it shows plainly in the matchup sheet: this plant resists Electric, Ground, and Rock — the classic terrain-rooted profile. Like every creature revealed so far, it is catalogued at SSS rarity, community rank E, an "Any" weather tag, and a level cap of 90; in the current build these are universal values, not distinguishing marks. What does distinguish it is the EM slot, which not every specimen carries.
Base Stats & Battle Role ✎ Observed (cross-referenced)
Community-verified base stats: 84 HP, 90 Attack, 87 Defense, 86 Sp. Atk, 86 Sp. Def, and 81 Speed — a 514 total. The striking thing is the flatness of the spread: only nine points separate its best stat (Attack) from its worst (Speed). That makes Thornlord a true mixed all-rounder — it leans very slightly physical but can run special sets without embarrassment, and the near-equal 87/86/86 defensive line takes hits from either side. For scale, that 514 total is a 149-point jump over Mudthorn's verified 365.
Offensively, the Ground/Grass pairing punishes six types — Fire, Water, Electric, Poison, Ground, and Rock — while the same typing leaves it exposed to Grass, Ice, Flying, and Bug. Remember that a capture's Nature (one stat +10%, another -10%) and its Talent grade roll will bend these baseline numbers; the Natures and Stats & Talent pages cover both systems.
Evolution & Where to Find ✎ Observed (cross-referenced)
Thornlord does not spawn in the wild under any weather; its location is recorded as "Via Evo" — evolution only. The documented line runs Mudbud → Mudthorn → Thornlord: Mudbud is caught in Amber Acres, and both later stages are reached exclusively by evolving. Evomon's evolutions run on element-specific Evolution Stones plus the rarer Omni-Stone. Grass Element Stones are documented for Grass-types broadly, but which stone this Ground/Grass line actually consumes has not been pinned down by the community yet, so we leave that cell of the ledger open rather than guess. Practical route: catch a Mudbud in Amber Acres — an Advance Ball guarantees the catch at a 100% rate — raise it through Mudthorn, and stock Evolution Stones from shops, chests, and the active redeem codes.
Frequently asked questions
How do you get Thornlord in Evomon?
Thornlord cannot be caught in the wild — its catch location is listed as "Via Evo," which means evolution is the only route. Catch a Mudbud in Amber Acres, evolve it into Mudthorn, then evolve Mudthorn into Thornlord. Evolution Stones come from shops, chests, and redeem codes.
Is Thornlord good in battle?
Its community-verified 514 base stat total is spread almost perfectly evenly — 90 Attack at the top, 81 Speed at the bottom — so it works as a flexible mixed attacker that survives hits on both sides. The Ground/Grass typing hits six types super-effectively, and it carries an EM slot, which not every creature has.
What are Thornlord's weaknesses?
As a Ground/Grass dual-type, Thornlord is weak against Grass, Ice, Flying, and Bug attacks, so keep it clear of those matchups. On the other side of the ledger it resists Electric, Ground, and Rock damage, making it a comfortable switch-in against those three types. Check the Type Chart before committing it to a fight.
Last updated: 2026-07-02