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Specimen No. 31 in the Evomon Dex, Clampip is a pure Water-type logged at Petal Pond. In the field it presents as a stubborn little shellfish that clamps shut at the first hint of trouble; local anglers claim prying one open is harder than catching one — it simply waits you out. Its community-verified base stats total 256 and lean on Defense (51), exactly what the shell advertises, while Speed (37) trails everything else. Rated rarity SSS and community rank E like every revealed Evomon, it spawns under any weather, tops out at level 90, carries no EM slot, and evolves into Clamwhirl.

Base Stats

HP 43
ATK 45
DEF 51
SPA 41
SPD 39
SPE 37

Evolution

ClampipBase stage✎ Confirmed
ClamwhirlEvolve Clampip (Water Element Stone)✎ Confirmed

Strengths & Weaknesses

Strong against

FireGroundRock

Weak against

GrassElectric

Resists

FireSteel

Best counters vs Clampip

Their element hits Clampip for 2× damage — bring one as a switch-in. Ordered by base-stat total.

Field Notes ✎ Observed (cross-referenced)

The journal entry writes itself: approach a Clampip and it snaps its shell closed before you can finish raising the net. The community record is blunt about the temperament — anglers consider prying one open harder than catching one, because the creature simply waits you out. Its whole survival strategy is refusal, and the strategy evidently works: it holds out until it evolves into Clamwhirl. The observed form matches the classic bivalve build — hinged shell, soft body kept out of sight, and no urgency whatsoever.

Standard catalogue lines apply: SSS rarity, community rank E, any-weather spawning, and a level cap of 90. This specimen carries no EM slot, and no possible traits have been documented for it yet — the entry is, fittingly for a closed shell, still keeping a few things to itself.

Base Stats & Battle Role ✎ Observed (cross-referenced)

Clampip's community-verified base stats read HP 43, Attack 45, Defense 51, Special Attack 41, Special Defense 39, and Speed 37, for a total of 256. The spread confirms what the shell implies: Defense at 51 is comfortably its best number, while Speed at 37 is its worst — this creature does not dodge, it endures. Note that Special Defense (39) lags well behind its physical Defense, so special attackers pry it open far more efficiently than physical ones ever will. A 256 total marks Clampip as an early-game specimen and an evolution stepping-stone rather than a finished battler. Typing does the rest of the work: as a pure Water-type it strikes Fire, Ground, and Rock super-effectively, resists incoming Fire and Steel damage, and should be pulled back the moment Grass or Electric opposition surfaces.

Evolution & Where to Find ✎ Observed (cross-referenced)

Clampip is documented at a single location: Petal Pond, where it spawns under any weather with no special condition recorded. It is a base-stage form with no pre-evolution, and its next stage, Clamwhirl, is obtainable only by evolving Clampip — Clamwhirl's own catch location is recorded as "Via Evo". The documented method for Water-type evolutions is the Water Element Stone, which the community stone records apply to the element as a whole. Stones are stocked in shops, turn up in chests, and are handed out through redeem codes, so checking the active codes list before spending coins is the frugal naturalist's route. For the catch itself, standard balls work; if the shut-tight temperament is testing your patience, the Advance Ball guarantees the capture at a 100% rate — a fair trade against a creature whose one talent is outlasting you.

Frequently asked questions

Where do I catch Clampip?

Clampip is caught at Petal Pond, its only documented location, and it spawns there under any weather with no special condition attached. Like every revealed Evomon it is listed at rarity SSS and community rank E with a maximum level of 90. If its shut-tight habit frustrates you, an Advance Ball guarantees the catch at a 100% rate.

How does Clampip evolve into Clamwhirl?

Clampip evolves into Clamwhirl, and evolution is the only way to obtain Clamwhirl — its catch location is recorded as "Via Evo". Water-type evolutions are documented as using the Water Element Stone, which covers the whole element. Stones come from shops, chests, and redeem codes, so redeeming active codes is the cheapest route to one.

Is Clampip worth training?

As a raw battler, only modestly. Its 256 base-stat total is low, and the spread — Defense 51 at the top, Speed 37 at the bottom — makes it a slow physical sponge for early Petal Pond fights. Its real value is as the base stage of the Clamwhirl line: raise it, evolve it, and let the evolved form do the fighting.

Last updated: 2026-07-02