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Clamwhirl is Dex entry #32, the pure Water-type middle stage of the Clampip line and the point where a stubborn pond shellfish becomes something worth building around. The specimen cannot be caught in the wild: its location is recorded as "Via Evo," meaning the only documented way to log one is to evolve a Clampip taken from Petal Pond. Community-verified base stats total 358, leaning physical, with Defense (71) and Attack (70) as the standouts. The catalogue describes a shell that opens onto a hidden pool of glowing water where a tiny spirit rests — a gentle guardian said to calm rough seas.

Base Stats

HP 60
ATK 70
DEF 71
SPA 51
SPD 54
SPE 52

Evolution

ClampipBase stage — caught wild at Petal Pond✎ Confirmed
ClamwhirlEvolved form — obtained by evolving Clampip (Via Evo)✎ Confirmed
ClamspireEvolve Clamwhirl (Water Element Stone — documented catalyst for Water-type lines)✎ Confirmed

Strengths & Weaknesses

Strong against

FireGroundRock

Weak against

GrassElectric

Resists

FireSteel

Best counters vs Clamwhirl

Their element hits Clamwhirl for 2× damage — bring one as a switch-in. Ordered by base-stat total.

Field Notes ✎ Observed (cross-referenced)

Where its pre-evolution Clampip stays clamped shut on principle, Clamwhirl has opened up — literally. The in-game description records a shell that parts to reveal a hidden pool of glowing water with a tiny spirit resting inside, and credits the creature with calming rough seas and shielding travelers from storms with its soft light. This journal logs all of that as observed flavor text rather than battle mechanics; no move or ability data is attached to the spirit or the light, and no trait rolls have been catalogued for this species yet.

On paper the specimen carries the standard catalogue markings shared by every revealed Evomon — rarity SSS, community rank E, spawns under any weather (moot, since it does not spawn wild), and a maximum level of 90 — so none of those distinguish it. What does: Clamwhirl has an EM slot, which Clampip lacks, making the evolution a functional upgrade as well as a temperamental one.

Base Stats & Battle Role ✎ Observed (cross-referenced)

Community-verified base stats: 60 HP, 70 Attack, 71 Defense, 51 Sp. Atk, 54 Sp. Def, 52 Speed — 358 total. The spread is unambiguous: Defense and Attack sit roughly fifteen to twenty points clear of the special stats and Speed, so Clamwhirl fights as a slow physical trader of hits rather than anything that outruns its problems — exactly the shape its evolved form Clamspire later exaggerates.

By typing, it holds the advantage against Fire, Ground, and Rock attackers and resists incoming Fire and Steel damage; Grass and Electric coverage punishes it hard, so rotate it out when those appear. As a middle stage it is a serviceable mid-game wall, but the 504-total Clamspire above it outclasses it in every stat, so treat Clamwhirl as a working phase, not a destination. A nature that favors Defense or Attack (+10%/-10%) and a high talent grade stretch its useful lifespan — see the Natures and Stats & Talent pages for how those rolls work.

Evolution & Where to Find ✎ Observed (cross-referenced)

The line runs Clampip → Clamwhirl → Clamspire, and Clamwhirl occupies the awkward middle seat: its catch location on record is "Via Evo," meaning no wild spawn exists and the sole documented route is evolving a Clampip. Clampip itself is caught at Petal Pond, and an Advance Ball secures it at a guaranteed 100% rate if you would rather not gamble on a creature famous for clamping shut. Clamspire is likewise listed "From Evo," obtained by evolving Clamwhirl in turn.

Water Element Stones are the documented evolution catalyst for Water-type lines as a whole, though this specific line is not individually named in the stone records, so treat the exact per-stage requirement as not yet separately confirmed. Stones turn up in shops, chests, and redeem codes — the Codes page lists the 13 currently active codes, several of which are the cheapest route to evolution supplies.

Frequently asked questions

How do you get Clamwhirl in Evomon?

You cannot catch Clamwhirl in the wild — its recorded location is "Via Evo," which in this game's catalogue means evolution-only. Catch a Clampip at Petal Pond (an Advance Ball guarantees the catch at 100%) and evolve it; that is the only documented route to Dex entry #32.

Is Clamwhirl good in battle?

It is a solid middle stage rather than an endgame pick. A community-verified 358 stat total with 71 Defense and 70 Attack makes it a physically sturdy trader of hits, and it carries an EM slot. Its evolution Clamspire, at a 504 total, outclasses it in every stat, so plan to evolve eventually.

What is Clamwhirl strong and weak against?

As a pure Water type, Clamwhirl hits Fire, Ground, and Rock creatures super-effectively and resists incoming Fire and Steel attacks. Grass and Electric moves are its documented weaknesses, so switch it out against those matchups. The full interaction table lives on our Type Chart page.

Last updated: 2026-07-02