Dex entry No. 75. Tinkore is the Steel-type final form of Tinkog, and where its pre-evolution was a single stray gear, Tinkore is a whole engine: interlocking gears wound around a glowing blue core, none of them ever quite at rest. The body never stops turning, and in battle that spin is redirected — momentum becoming armor and force. Its base stats have not yet been community-verified and its catch location is listed as Unknown, but it carries an EM slot; like every revealed Evomon it is rated rarity SSS, community rank E, spawns in any weather, and caps at level 90.
Evolution
Strengths & Weaknesses
Strong against
Weak against
Resists
Best counters vs Tinkore
Their element hits Tinkore for 2× damage — bring one as a switch-in. Ordered by base-stat total.
Field Notes ✎ Observed (cross-referenced)
The specimen reads as machinery first and creature second: a full engine of interlocking gears turning around a glowing blue core, with no obvious point at which the mechanism ends and the animal begins. The rotation is constant — Tinkore's body never stops turning, even at rest — which makes it one of the few specimens a naturalist is likely to hear before seeing.
In battle, that perpetual spin is not wasted. Tinkore redirects its own momentum, converting rotation into both armor and striking force — a tidy case of defense and offense drawn from a single mechanism. Its predecessor, Tinkog, was logged as a lone gear that rolled out of a machine buried beneath Silent Sands and simply decided to live; Tinkore appears to be what happens when that gear finally builds itself the rest of the engine. Notably, this form carries an EM slot, which its base form lacks.
Base Stats & Battle Role ✎ Observed (cross-referenced)
An honest entry requires an honest gap: Tinkore's base stats have not yet been community-verified. It sits among the 17 revealed creatures catalogued without a confirmed spread, so this journal will not print placeholder numbers. What can be said comes from typing and lineage. As a pure Steel type, Tinkore resists seven of the fifteen elements — Normal, Ice, Poison, Flying, Psychic, Bug, and Dragon — while its own attacks land hard on Ice and Rock. Its exposures are Fire, Electric, and Fighting.
Its pre-evolution Tinkog does carry a verified spread, and it is a defensive one: Defense 77 and Special Defense 75 against a Speed of just 46. Final forms tend to keep the family shape, so a slow, wall-like pivot is the reasonable working expectation — treat that as inference, not record, until Tinkore's own numbers are verified. The EM slot adds a layer of customization its base form cannot match.
Evolution & Where to Find ✎ Observed (cross-referenced)
Tinkore has no documented wild spawn: its Dex location is simply listed as Unknown. The only route currently on record is evolution — catch a Tinkog, which spawns in Silent Sands, and evolve it. The exact method has not yet been documented; Evomon evolutions generally run on element-specific Evolution Stones plus the rarer Omni-Stone, but no Steel-line stone use is documented for this family, so the trigger is filed as reported rather than confirmed. Practical notes for the field: Tinkog is cheerful, slow, and nearly impossible to dent, and an Advance Ball guarantees the catch at a 100% rate if you would rather not whittle it down. Evolution stones, when you do identify the right one, come from shops, chests, and redeem codes — thirteen codes are active at the time of writing.
Frequently asked questions
How do you get Tinkore in Evomon?
There is no documented wild spawn — Tinkore's catch location is listed as Unknown in the Dex. The route currently on record is to catch Tinkog in Silent Sands and evolve it, though the exact evolution method (stone, level, or otherwise) has not yet been documented by the community.
What are Tinkore's base stats?
They are not yet community-verified. Of the 76 revealed Evomon, 59 have verified base stats and 17 — Tinkore among them — are catalogued without numbers. Its pre-evolution Tinkog is verified as a slow, defensive creature, which suggests a wall-like role, but that remains inference until Tinkore's own spread is confirmed.
What is Tinkore weak against and strong against?
As a pure Steel type, Tinkore is weak against Fire, Electric, and Fighting attacks, while hitting Ice and Rock types for heavy damage. It also resists seven elements: Normal, Ice, Poison, Flying, Psychic, Bug, and Dragon. Check the full type chart to plan matchups across all fifteen elements.
Last updated: 2026-07-02