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Evomon Natures

A nature is a fixed modifier every captured Evomon rolls: it raises one stat by +10% and lowers another by −10%. All 29 natures documented so far are below, grouped by the stat they raise — pick the group for the stat your build wants, then avoid natures that dent the same build (a special attacker doesn't mind −Attack; it minds −Sp. Atk or −Speed). Natures can be rerolled with a Nature Reroll Potion, and the team builder shows the resulting stat estimate.

Raises Attack 5

  • Adamant

    ▲ Attack +10% ▼ Sp. Atk −10%

  • Brave

    ▲ Attack +10% ▼ Speed −10%

  • Hardy

    ▲ Attack +10% ▼ HP −10%

  • Lonely

    ▲ Attack +10% ▼ Defense −10%

  • Naughty

    ▲ Attack +10% ▼ Sp. Def −10%

Raises Sp. Atk 5

  • Mild

    ▲ Sp. Atk +10% ▼ Defense −10%

  • Modest

    ▲ Sp. Atk +10% ▼ Attack −10%

  • Quiet

    ▲ Sp. Atk +10% ▼ Speed −10%

  • Rash

    ▲ Sp. Atk +10% ▼ Sp. Def −10%

  • Rational

    ▲ Sp. Atk +10% ▼ HP −10%

Raises Defense 5

  • Bold

    ▲ Defense +10% ▼ Attack −10%

  • Docile

    ▲ Defense +10% ▼ HP −10%

  • Impish

    ▲ Defense +10% ▼ Sp. Atk −10%

  • Lax

    ▲ Defense +10% ▼ Sp. Def −10%

  • Relaxed

    ▲ Defense +10% ▼ Speed −10%

Raises Sp. Def 5

  • Anxious

    ▲ Sp. Def +10% ▼ HP −10%

  • Calm

    ▲ Sp. Def +10% ▼ Attack −10%

  • Careful

    ▲ Sp. Def +10% ▼ Sp. Atk −10%

  • Gentle

    ▲ Sp. Def +10% ▼ Defense −10%

  • Sassy

    ▲ Sp. Def +10% ▼ Speed −10%

Raises HP 5

  • Gloomy

    ▲ HP +10% ▼ Defense −10%

  • Mellow

    ▲ HP +10% ▼ Attack −10%

  • Peaceful

    ▲ HP +10% ▼ Sp. Atk −10%

  • Serious

    ▲ HP +10% ▼ Sp. Def −10%

  • Steady

    ▲ HP +10% ▼ Speed −10%

Raises Speed 4

  • Hasty

    ▲ Speed +10% ▼ Defense −10%

  • Jolly

    ▲ Speed +10% ▼ Sp. Atk −10%

  • Naive

    ▲ Speed +10% ▼ Sp. Def −10%

  • Warm

    ▲ Speed +10% ▼ HP −10%

The +10%/−10% magnitudes are the community-documented values. Combined with the Talent grade (per-capture stat quality), the nature decides how far a creature's final stats drift from its species base — see Stats & Talent for how the two stack.