Evomon Natures
A nature is a fixed modifier every captured Evomon rolls: it raises one stat by +10% and lowers another by −10%. All 29 natures documented so far are below, grouped by the stat they raise — pick the group for the stat your build wants, then avoid natures that dent the same build (a special attacker doesn't mind −Attack; it minds −Sp. Atk or −Speed). Natures can be rerolled with a Nature Reroll Potion, and the team builder shows the resulting stat estimate.
Raises Attack 5
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Adamant
▲ Attack +10% ▼ Sp. Atk −10%
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Brave
▲ Attack +10% ▼ Speed −10%
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Hardy
▲ Attack +10% ▼ HP −10%
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Lonely
▲ Attack +10% ▼ Defense −10%
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Naughty
▲ Attack +10% ▼ Sp. Def −10%
Raises Sp. Atk 5
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Mild
▲ Sp. Atk +10% ▼ Defense −10%
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Modest
▲ Sp. Atk +10% ▼ Attack −10%
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Quiet
▲ Sp. Atk +10% ▼ Speed −10%
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Rash
▲ Sp. Atk +10% ▼ Sp. Def −10%
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Rational
▲ Sp. Atk +10% ▼ HP −10%
Raises Defense 5
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Bold
▲ Defense +10% ▼ Attack −10%
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Docile
▲ Defense +10% ▼ HP −10%
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Impish
▲ Defense +10% ▼ Sp. Atk −10%
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Lax
▲ Defense +10% ▼ Sp. Def −10%
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Relaxed
▲ Defense +10% ▼ Speed −10%
Raises Sp. Def 5
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Anxious
▲ Sp. Def +10% ▼ HP −10%
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Calm
▲ Sp. Def +10% ▼ Attack −10%
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Careful
▲ Sp. Def +10% ▼ Sp. Atk −10%
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Gentle
▲ Sp. Def +10% ▼ Defense −10%
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Sassy
▲ Sp. Def +10% ▼ Speed −10%
Raises HP 5
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Gloomy
▲ HP +10% ▼ Defense −10%
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Mellow
▲ HP +10% ▼ Attack −10%
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Peaceful
▲ HP +10% ▼ Sp. Atk −10%
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Serious
▲ HP +10% ▼ Sp. Def −10%
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Steady
▲ HP +10% ▼ Speed −10%
Raises Speed 4
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Hasty
▲ Speed +10% ▼ Defense −10%
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Jolly
▲ Speed +10% ▼ Sp. Atk −10%
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Naive
▲ Speed +10% ▼ Sp. Def −10%
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Warm
▲ Speed +10% ▼ HP −10%
The +10%/−10% magnitudes are the community-documented values. Combined with the Talent grade (per-capture stat quality), the nature decides how far a creature's final stats drift from its species base — see Stats & Talent for how the two stack.