Stats, Talent & Mutations
A caught Evomon's final numbers come from four layers: its species' six base stats (fixed per species — see each Dex entry), a per-capture Talent grade (a stat-quality roll, the game's IV equivalent), a Nature (+10% to one stat, −10% to another — all 29 here), and for the lucky, a Mutation. Two catches of the same species can differ a lot; this page explains exactly why.
The six stats
- HP
HP
Health pool — how much damage a creature absorbs before fainting.
- ATK
Attack
Drives the damage of physical moves.
- DEF
Defense
Reduces incoming physical damage.
- SPATK
Sp. Atk
Drives the damage of special moves.
- SPDEF
Sp. Def
Reduces incoming special damage.
- SPEED
Speed
Decides who acts first each turn.
Talent grades — the quality roll
Every capture rolls a Talent grade that scales how much of the species' stat potential it actually gets. Higher grades are rarer; a Talent Potion (from codes and events) rerolls it.
| Grade | Stat quality | |
|---|---|---|
| C | 40% | |
| B | 55% | |
| A | 70% | |
| S | 85% | |
| SS | 95% | |
| SSS | 100% |
The exact grade→percentage mapping is the community's working model — directionally right (SSS is a perfect roll, C is the floor), with exact percentages still being verified against in-game numbers.
Mutations — Shiny & Prismatic
-
Shiny
A rare Shiny variant has higher stats than a normal Evomon — sought for PvP, boss fights, and Tower runs.
-
Prismatic
A rare Prismatic variant: the creature's patterns render in alternate colors — pink, red, green, blue, black.
Mutations are rare spawn variants on top of everything above — hunting method and observed rates are in the Shiny & Prismatic hunting guide.
How it stacks
Worked example: a species with 47 base Sp. Atk, caught at Talent S (85%) with a Modest nature (+10% Sp. Atk) lands meaningfully ahead of the same species at Talent C with a −Sp. Atk nature — same Dex entry, very different fighter. That's why experienced players reroll traits and natures on a good-Talent catch rather than hunting a new one: Talent is the hard-to-fix layer. The team builder shows species base stats so you can judge what a capture could become at its ceiling.