Evomon Glossary
✎ Observed (cross-referenced)Every expedition develops its shorthand, and Evomon — a Roblox monster-catching RPG launched in mid-June 2026 and already past 24.9 million visits — is no exception. This glossary defines, in alphabetical order, the terms you will actually meet in the field and across this wiki: the fifteen elements, the uniform SSS rarity and rank E, the capture-roll systems (Talent, Nature, Trait, Mutation), the stones and consumables, and map notations like "Via Evo". Each entry runs one or two precise sentences drawn from the game's own data or community-verified records; where a mechanic is not yet documented, the entry says so instead of guessing. Deeper detail lives on the linked database pages.
A–D: Balls, Codes, and the Dex ✎ Observed (cross-referenced)
Advance Ball — The top tier of catch ball, with a 100% catch rate: a wild Evomon hit with one is caught outright, no roll involved. Save Advance Balls for rare finds and let lesser balls handle routine captures.
Ascend — An end-game progression term seen in-game. Its exact requirements and effects are not yet documented in our records, so we log the word here and withhold mechanical detail until it can be verified.
Code — One of the 13 currently active redeem codes, which grant items such as EXP Fruits, reroll potions, stones, and Summon Tickets. Codes are entered through the Settings gear icon in-game and are case-sensitive, so copy them exactly; the live list is kept on our Codes page.
Dex — The in-game creature catalogue, numbered to 108. 76 entries are revealed with real art and a wiki page each; 59 of those carry community-verified base stats, while the remaining 17 are catalogued but not yet stat-verified.
Dual-type — A creature that carries two elements at once and takes both sets of matchups. 18 of the 76 revealed creatures are dual-type.
E: Elements, Stones, and Slots ✎ Observed (cross-referenced)
Element (also called Type) — The elemental category that governs battle matchups. Evomon uses the classic fifteen: Normal, Fire, Water, Grass, Electric, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Steel, and Dragon; the full multiplier grid is on our Type Chart.
Element Stone (also seen as Evolution Stone) — An element-specific catalyst that evolves certain lines; documented stones cover Bug, Fire, Grass, Ice, Psychic, Rock, and Water, and they come from shops, chests, and redeem codes. Documented uses: the Bug stone serves the Humding–Flutterby–Twirlby, Chitmite–Chitgladi–Chitaladin, and Gempillar–Gempress lines; the Psychic stone serves Starloop–Starmuse and Wispuff–Wisphade–Wisphex; the Rock stone turns Fluffet into Fluffastar; and the Fire, Grass, Ice, and Water stones each apply to their whole element.
EM Slot — An extra slot that some creatures carry in addition to their standard kit, flagged in our data as hasEmSlot. What the slot equips or unlocks is not yet documented, so we record only which creatures have one.
EXP Fruit — A consumable that grants experience, the fastest way to push levelling without grinding battles. EXP Fruits are among the most common redeem-code rewards.
G–M: Gear, Dungeons, and Mutations ✎ Observed (cross-referenced)
Gear (also Suit) — Equipment worn by a creature. Six gear sets exist, each granting a set bonus for wearing matched pieces; the full breakdown is on our Equipment page.
Gear Dungeon — The repeatable dungeon content that drops gear-set pieces, and thus the source for assembling the six equipment sets and their bonuses. Exact drop tables are not yet fully documented, so treat any listed rates elsewhere as unverified.
Max Level — The level cap for every revealed creature: 90. The Ultimate Move arrives well before the cap, at level 30 (see below).
Move / MoveSet — The attacks and techniques a creature learns; 175 moves are catalogued in our Moves database, and each creature's learnable set is listed on its Dex page.
Mutation — The umbrella term for a creature's variant roll. Two mutations are documented: Shiny, which carries stronger stats than the standard form, and Prismatic, which carries recolored patterns; both are listed individually below.
N–P: Natures, the Omni-Stone, and Prismatic ✎ Observed (cross-referenced)
Nature — One of 29 personalities rolled per creature; each Nature raises one stat by 10% and lowers another by 10%, so the right roll shapes a build meaningfully. A Nature is fixed at capture unless changed with a Nature Reroll Potion; all 29 are listed on our Natures page.
Omni-Stone — A rarer evolution stone that is not tied to a single element, drawn from the same sources as Element Stones: shops, chests, and redeem codes. Which specific evolutions call for an Omni-Stone rather than an element stone is not yet documented case by case, so hold yours until a requirement is confirmed.
Prismatic — One of the two documented Mutations: a Prismatic creature carries recolored patterns. Our records note the recolor itself; whether Prismatic also alters stats the way Shiny does is not documented, so we treat it as a visual variant until better evidence arrives. Compare the Shiny entry in the next section.
R–S: Rarity, Rerolls, Shiny, and Summons ✎ Observed (cross-referenced)
Rank E — The community rank displayed on creature encounters. Every revealed Evomon carries rank E, so the field currently tells you nothing that separates one creature from another; it is not a competitive tier ranking.
Reroll Potion — A family of three consumables — Trait Reroll, Nature Reroll, and Talent Reroll potions — each of which re-randomizes the matching capture roll on one creature. All three appear among active code rewards.
Shiny — One of the two documented Mutations: a Shiny creature carries stronger stats than the standard form. Note that in Evomon the Shiny roll is documented as a stat upgrade, not merely a recolor.
SSS (rarity) — The rarity grade shown on every revealed creature. Because the value is uniform across the roster, it does not yet distinguish creatures, and whether other rarities exist deeper in the 108-entry Dex is unknown; do not confuse it with the SSS Talent grade below.
Suit — See Gear: the in-game term for a worn equipment piece or set.
Summon Ticket — An item spent on summons, obtainable from redeem codes.
T–V: Talents, Traits, Ultimates, and Via Evo ✎ Observed (cross-referenced)
Talent grade — A per-capture roll of stat quality that sets what fraction of the species' potential an individual realizes: C = 40%, B = 55%, A = 70%, S = 85%, SS = 95%, SSS = 100%. It can be changed with a Talent Reroll Potion; the math is worked through on our Stats and Talent page.
Trait — One of 41 passive abilities rolled at capture, in three tiers by roll chance: Normal at 6.5%, Rare at 2.7%, and Legendary at 1.5%. The full list with effects is on our Traits page; a poor roll can be redone with a Trait Reroll Potion.
Ultimate Move — A creature's signature strongest move, unlocked at level 30 — a milestone worth pushing every keeper toward, since it lands well before the level-90 cap.
Via Evo — A location value (also written "From Evo" or "Evolution") meaning a creature never spawns in the wild and is obtained only by evolving its pre-evolution. Its relatives among the non-zone notations are "Battle Pass" (the creature comes from the battle pass) and "Stay Tune"/"Unknown" (the catch location is not yet documented).
Frequently asked questions
Is the SSS on every creature the same as an SSS Talent?
No — they are two different systems that happen to share a label. The rarity grade SSS appears uniformly on all 76 revealed creatures and currently distinguishes nothing, while the SSS Talent grade is the top of the per-capture quality ladder (C 40% up to SSS 100%) and is individual to each caught specimen.
What is the difference between Shiny and Prismatic mutations?
Both are documented Mutations rolled on a creature, but they differ in effect: a Shiny carries stronger stats than the standard form, while a Prismatic carries recolored patterns. Whether a Prismatic also gains stats, or whether the two rolls can co-occur on one creature, is not documented in our records.
Which evolution lines actually need an Element Stone?
The documented cases are the Bug stone for the Humding, Chitmite, and Gempillar lines; the Psychic stone for Starloop and Wispuff; and the Rock stone for Fluffet into Fluffastar. The Fire, Grass, Ice, and Water stones each apply broadly to their own element, while the rarer Omni-Stone's exact use cases remain undocumented.
What does a "Via Evo" location mean when I cannot find a creature in the wild?
A location listed as "Via Evo" or "From Evo" means the creature has no wild spawn anywhere on the map and is obtained only by evolving its pre-evolution. Rather than hunting it directly, catch and raise the earlier stage of its line, then meet whatever trigger that evolution requires — often an Element Stone.
Last updated: 2026-07-02